The PointerAssetName property represents the assetName that will be used for the Mouse pointer when Load``1(String) is called.

Syntax

Visual Basic (Declaration)
Public Property PointerAssetName As String
C#
public string PointerAssetName { get; set; }
C++
public:
String^ PointerAssetName {
	String^ get ();
	void set (String^ value);
}

Value

The PointerAssetName property gets/sets the MousePointer2D._pointerAssetName data member.

Remarks

Note: If MousePointer2D._canUseInternalAssets is true then an exception will not be thrown if the asset can't be found in the ContentManager.

Exceptions

ExceptionCondition
ContentLoadExceptionThis exception will be thrown if MousePointer2D._canUseInternalAssets is false and the asset can't be found in the ContentManager.