[This is preliminary documentation and is subject to change.]
The PointerAssetName property represents the assetName that will be used for the Mouse pointer when Load``1(String) is called.
Syntax
| Visual Basic (Declaration) |
|---|
Public Property PointerAssetName As String |
| C# |
|---|
public string PointerAssetName { get; set; } |
| C++ |
|---|
public: String^ PointerAssetName { String^ get (); void set (String^ value); } |
Value
The PointerAssetName property gets/sets the MousePointer2D._pointerAssetName data member.
Remarks
Note: If MousePointer2D._canUseInternalAssets is true then an exception will not be thrown if the asset can't be found in the ContentManager.
Exceptions
| Exception | Condition |
|---|---|
| ContentLoadException | This exception will be thrown if MousePointer2D._canUseInternalAssets is false and the asset can't be found in the ContentManager. |