[This is preliminary documentation and is subject to change.]
The CanUseInternalAssets property represents if this TehOne.Xna.GameComponents.XnaDrawableGameComponent can use it's embeded assests if the attempt to load the external assests fails.
Syntax
| Visual Basic (Declaration) |
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Public Property CanUseInternalAssets As Boolean |
| C# |
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public bool CanUseInternalAssets { get; set; } |
| C++ |
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public: bool CanUseInternalAssets { bool get (); void set (bool value); } |
Value
The CanUseInternalAssets property gets/sets the MousePointer2D._canUseInternalAssets data member.
Remarks
The default value is true.