The CanUseInternalAssets property represents if this TehOne.Xna.GameComponents.XnaDrawableGameComponent can use it's embeded assests if the attempt to load the external assests fails.

Syntax

Visual Basic (Declaration)
Public Property CanUseInternalAssets As Boolean
C#
public bool CanUseInternalAssets { get; set; }
C++
public:
bool CanUseInternalAssets {
	bool get ();
	void set (bool value);
}

Value

The CanUseInternalAssets property gets/sets the MousePointer2D._canUseInternalAssets data member.

Remarks

The default value is true.